You will then be able to import the content into your existing Canvas course or organization. Once your request is received, the export file will be provided to you within 48 hours. Note: You must be listed as an instructor or leader of the course or organization you need retrieved. If for any reason you missed the May 31st deadline and still need to retrieve an export of your course or organization, please see Did you Miss the Blackboard Content Export Deadline?
Rest assured, Learning Systems has secured backups of both exports and archives of each course and exports of each organization that was on the system at the time of decommission, including the full Spring 2021 semester.Īn export consists of only course content, whereas, archives consists of both course content and user enrollment and activity (i.e. Access to Blackboard and/or its content is no longer available to users. The deadline for extracting course content from Blackboard was. VCU has successfully transitioned from Blackboard to Canvas for all courses. The 2-year project to transition from Blackboard to Canvas is complete. Unpack your Bags VCU has Moved to Canvas.*PS : if people wondering, TDU1 came even more back in 2006, but i was a child at that time, so i can only guess that sadly most people were too busy "Worshipping" the Need For Speed series, and did not hear about it, thus it failed. but it will be made from another developer, so no one should hold their breaths for it. Its said there is new test drive game in the works, TDU3. and they just attract the new people with the "pretty graphics", but very shallow otherwise.
but the proof that it was amazing is that FORZA developers are still trying their best to copy what TDU2 was, but they doing it in a lot less effort and heart. people overlooked it due to bad marketing and probably also due to its "unusual" name too. The game was brilliant in MANY ways, and its bad qualities was a lot "LESS" than its good ones. not because it had no faults, but because it had the most "Balance" in all of them.ġ- it had decent graphics for its time.Ģ- it had the biggest open world map in a cars game in history.ģ- it had Character Creation and Customization.Ĥ- it had actual clothes shops in the maps to find and purchase new look from.ĥ- it had Property/Houses Owning and Customizations.Ħ- it had an "arcadey" feeling of driving, but also wanted to give a feel of simulation in the mood which gave a balanced overall outcome.ħ- it had the best "purchasing" system any cars game could offer, done through actual car dealer shops that exist on the map, and you were able to manually interact with cars on foot and even sit inside and check the cars in depth and detail.Ĩ- it had the best map menu design, it was revolutionary at the time.ĩ- it had photo mode, even when it was not common at all back then.ġ0- it had lots of nice side activties.ġ1- it had the ability to create your custom goals and challenges in EDITOR MODE.ġ2- it had few nice dlcs, and 1 of them added BIKES to the game.ġ-lack of some popular cars due to licenses and money issues.ģ-the inability to make custom radio stations.Ĥ-bad online design that did not allow LAN or future proof solution. Test drive unlimited 2 was the "BEST" title ever made in cars.
Test drive unlimited 2 came back in 2011 when people were kinda still in "need for speed" bubble, so from what i remember is that everyone was just hating on almost ANY cars games just because it became too common at that period, and felt "logical" to do so for them due to how NFS series was failing, so they just refuse trying new games.